Odd dapples of sunlight reveal hints of unfriendly landscapes and, darker still, shapes that tease at the imagination's most macabre corners.
Seemingly set in a distant purgatory, Limbo's light-starved world is beautiful and at the same time monstrously gloomy. Good puzzle design is in plentiful supply. Effectively one long level, Limbo is nonetheless filled with enough good ideas to make it hard to put down. Realised in an entirely two-dimensional plane, most of Limbo focuses on exploration, jumping between platforms and solving large puzzles made of levers, ropes, sliding blocks and other classic gameplay fodder. Its rudimentary structure is remarkably basic: the player's task is to guide an anonymous and largely silhouetted boy through a shadow-drenched forest and beyond, towards some unspoken end to which the antihero protagonist is committed. In form and function Limbo is superb it's just a great deal more conventional than its abstract artistic veil suggests. That isn't to undermine the quality of this morbid picture book turned disturbed nightmare. In fact, much of its brilliance is the work of smoke and mirrors, for underneath its "games as art" styling is a traditional platform-jumping puzzle title. However, this is a minor annoyance rather than a game-breaker.F or all its brooding, monochrome minimalism Playdead studio's Limbo does a great deal to dazzle. I feel like an option to have a small directional pad in the corner of the screen would be easier.
But there are times when you need to get close to harmful items to move them, but you accidentally nudge too much and end up dying. To move, you slightly drag your finger in the direction you want to move. My ONLY complaint is that the controls feel too touchy. I’ve only been playing for less than two hours, and I’m in love with the game. It’s not red blood and gore, but you definitely have moments where you say, “oh wow.” I mean like, “caught in a bear trap with blood splattering” die. Now, I don’t mean die like “oops I messed up and have to go back to try again. The difference here is that Limbo takes it one step further and let’s you die. If you’ve played Unravel, you’ll notice a lot of similarities in Limbo a cute character in an unknown world, solving puzzles to progress through the beautiful, dream-like landscape.
Overall, Limbo was a great experience and exceeded my expectations, which were high to begin with!!!! Basically, if you enjoyed games like “Another World” (also called “Out of This World”) or perhaps the very first “Prince of Persia” on PC, then this game is for you!! There were certainly times that I felt “stuck” and I eventually “cheated” by watching bits of walkthrough videos, but it was at no fault of the developers of the game-I was really just too lazy and/or impatient to figure things out. I do expect that this game has a very narrow target market. You could even use just one finger (or thumb) if you wanted to-though it’s easier to use two. In fact, I felt the controls for the iOS mobile version were nearly flawless for what the game is. I read reviews about it saying that the controls were frustrating at times but I did not experience that. I am a game developer myself and while I will acknowledge that some of the art and graphics of Limbo inspired some that in my first game “Rubberband Stan,” I never actually played Limbo.